// The DTCG schema makes the token output consumable by design-token tooling. const DTCG_SCHEMA_URL = "https://www.designtokens.org/schemas/2025.10/format.json"; /** CSS-ready semantic colors for a dark profile theme. */ export type DidColorScheme = { background: string; card: string; border: string; accent: string; }; /** A minimal DTCG color-token document for platform-specific exporters. */ export type DidDesignTokens = { $schema: string; color: { canvas: DidColorToken; surface: DidColorToken; divider: DidColorToken; accent: DidColorToken; }; }; type DidColorToken = { $type: "color"; $value: { colorSpace: "srgb"; components: [number, number, number]; hex: string; }; }; type HslColor = { hue: number; saturation: number; lightness: number; }; type GeneratedColors = { canvas: HslColor; surface: HslColor; divider: HslColor; accent: HslColor; }; export type DidTheme = { css: DidColorScheme; tokens: DidDesignTokens; }; /** * Creates a stable dark-pastel theme from an AT Protocol DID. * * The DID seeds the generator, so the output is varied across identities but * remains stable across requests. Consumers can use `css` directly or pass * `tokens` to a DTCG-compatible exporter. */ export function getDidTheme(did: string): DidTheme { const colors = generateColors(did); const css = { background: formatHsl(colors.canvas), card: formatHsl(colors.surface), border: formatHsl(colors.divider), accent: formatHsl(colors.accent), }; return { css, tokens: { $schema: DTCG_SCHEMA_URL, color: { canvas: createColorToken(colors.canvas), surface: createColorToken(colors.surface), divider: createColorToken(colors.divider), accent: createColorToken(colors.accent), }, }, }; } /** Returns only the CSS colors for consumers that do not need token metadata. */ export function getDidColorScheme(did: string): DidColorScheme { return getDidTheme(did).css; } function generateColors(did: string): GeneratedColors { // Keep every random value inside a hand-tuned range so arbitrary hues stay // readable as dark backgrounds and pleasant as pastel accents. const random = createSeededRandom(hashString(did)); const hue = random() * 360; const backgroundSaturation = 20 + random() * 12; const backgroundLightness = 11 + random() * 6; const cardSaturation = backgroundSaturation + random() * 4; const cardLightness = backgroundLightness + 4 + random() * 3; return { canvas: { hue, saturation: backgroundSaturation, lightness: backgroundLightness, }, surface: { hue, saturation: cardSaturation, lightness: cardLightness, }, divider: { hue, saturation: 35 + random() * 20, lightness: 35 + random() * 12, }, accent: { hue, saturation: 65 + random() * 20, lightness: 76 + random() * 10, }, }; } function createColorToken(color: HslColor): DidColorToken { const components = hslToRgb(color); return { $type: "color", $value: { colorSpace: "srgb", components, hex: rgbToHex(components), }, }; } function formatHsl(color: HslColor): string { return `hsl(${Math.round(color.hue)} ${Math.round(color.saturation)}% ${Math.round(color.lightness)}%)`; } function hslToRgb(color: HslColor): [number, number, number] { // DTCG tokens use normalized sRGB components, while the browser theme uses // HSL because it makes the generated lightness and saturation easy to tune. const saturation = color.saturation / 100; const lightness = color.lightness / 100; const chroma = (1 - Math.abs(2 * lightness - 1)) * saturation; const huePart = color.hue / 60; const secondComponent = chroma * (1 - Math.abs((huePart % 2) - 1)); const lightnessAdjustment = lightness - chroma / 2; const rgbByHue = getRgbByHue(huePart, chroma, secondComponent); return rgbByHue.map((component) => component + lightnessAdjustment) as [ number, number, number, ]; } function getRgbByHue( huePart: number, chroma: number, secondComponent: number, ): [number, number, number] { if (huePart < 1) return [chroma, secondComponent, 0]; if (huePart < 2) return [secondComponent, chroma, 0]; if (huePart < 3) return [0, chroma, secondComponent]; if (huePart < 4) return [0, secondComponent, chroma]; if (huePart < 5) return [secondComponent, 0, chroma]; return [chroma, 0, secondComponent]; } function rgbToHex(components: [number, number, number]): string { return `#${components .map((component) => Math.round(component * 255) .toString(16) .padStart(2, "0"), ) .join("")}`; } function hashString(value: string): number { let hash = 0; for (const character of value) { const codePoint = character.codePointAt(0) ?? 0; hash = (hash * 31 + codePoint) >>> 0; } return hash; } function createSeededRandom(seed: number): () => number { // This is deterministic pseudo-randomness, not cryptographic randomness. // It is used only to distribute identities across the color space. let state = seed || 1; return () => { state = (Math.imul(1664525, state) + 1013904223) >>> 0; return state / 2 ** 32; }; }